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<li class="navelem"><a class="el" href="../../d8/d23/namespaceace.html">ace</a></li><li class="navelem"><a class="el" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a></li>  </ul>
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<a href="#pub-methods">Public メソッド</a> &#124;
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<p>シェーダー  
 <a href="../../d1/def/classace_1_1_shader2_d___imp.html#details">[詳細]</a></p>

<p><code>#include &lt;<a class="el" href="../../dc/d99/ace_8_shader2_d___imp_8h_source.html">ace.Shader2D_Imp.h</a>&gt;</code></p>
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ace::Shader2D_Impに対する継承グラフ</div>
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Public メソッド</h2></td></tr>
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std::shared_ptr&lt; <a class="el" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>GetNativeShader</b> ()</td></tr>
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<tr class="memitem:a3b08c7b1708d5ad9a186bc5b83ed4113"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3b08c7b1708d5ad9a186bc5b83ed4113"></a>
std::vector<br class="typebreak"/>
&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetVertexVariableProperties</b> ()</td></tr>
<tr class="separator:a3b08c7b1708d5ad9a186bc5b83ed4113"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaf691fdbb20cef9640c1a2f4dc2848a4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaf691fdbb20cef9640c1a2f4dc2848a4"></a>
std::vector<br class="typebreak"/>
&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetPixelVariableProperties</b> ()</td></tr>
<tr class="separator:aaf691fdbb20cef9640c1a2f4dc2848a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abca3f514b73da5827084ee5e83b1a11c"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/def/classace_1_1_shader2_d___imp.html#abca3f514b73da5827084ee5e83b1a11c">GetRef</a> ()</td></tr>
<tr class="memdesc:abca3f514b73da5827084ee5e83b1a11c"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#abca3f514b73da5827084ee5e83b1a11c">[詳細]</a><br/></td></tr>
<tr class="separator:abca3f514b73da5827084ee5e83b1a11c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2de451fc7ee817977b7c666262348821"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2de451fc7ee817977b7c666262348821">AddRef</a> ()</td></tr>
<tr class="memdesc:a2de451fc7ee817977b7c666262348821"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#a2de451fc7ee817977b7c666262348821">[詳細]</a><br/></td></tr>
<tr class="separator:a2de451fc7ee817977b7c666262348821"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2b7b86354eac13bc657815bcbcd54ba0"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2b7b86354eac13bc657815bcbcd54ba0">Release</a> ()</td></tr>
<tr class="memdesc:a2b7b86354eac13bc657815bcbcd54ba0"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a2b7b86354eac13bc657815bcbcd54ba0">[詳細]</a><br/></td></tr>
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Static Public メソッド</h2></td></tr>
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static <a class="el" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (<a class="el" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a> *graphics, const achar *shaderText, const achar *shaderFileName, std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;pixelVariableProperties, <a class="el" href="../../db/de5/classace_1_1_log.html">Log</a> *log)</td></tr>
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Protected メソッド</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Shader2D_Imp</b> (<a class="el" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a> *graphics, std::shared_ptr&lt; <a class="el" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a> &gt; shader, std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; vertexVariableProperties, std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; pixelVariableProperties)</td></tr>
<tr class="separator:a5e1faa40ce8710ffd08c311db9493432"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Protected 変数</h2></td></tr>
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std::shared_ptr&lt; <a class="el" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_shader</b></td></tr>
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<tr class="memitem:a3b7a450ab4c83f7153997c0aff143b5f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3b7a450ab4c83f7153997c0aff143b5f"></a>
std::vector<br class="typebreak"/>
&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_vertexVariableProperties</b></td></tr>
<tr class="separator:a3b7a450ab4c83f7153997c0aff143b5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af8c19ce826063d582f639d21023d4a2e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af8c19ce826063d582f639d21023d4a2e"></a>
std::vector<br class="typebreak"/>
&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_pixelVariableProperties</b></td></tr>
<tr class="separator:af8c19ce826063d582f639d21023d4a2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">説明</h2>
<div class="textblock"><p>シェーダー </p>
</div><h2 class="groupheader">関数</h2>
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          <td class="memname">virtual int ace::Shader2D_Imp::AddRef </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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<p>参照カウンタを加算する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>加算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">ace::ReferenceObject</a>を再定義しています。</p>

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          <td class="memname">virtual int ace::Shader2D_Imp::GetRef </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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<p>参照カウンタを取得する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">ace::ReferenceObject</a>を再定義しています。</p>

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          <td class="memname">virtual int ace::Shader2D_Imp::Release </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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<p>参照カウンタを減算する。0になった時、インスタンスを削除する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>減算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">ace::ReferenceObject</a>を再定義しています。</p>

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</div>
<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/core/Graphics/Common/Resource/<a class="el" href="../../dc/d99/ace_8_shader2_d___imp_8h_source.html">ace.Shader2D_Imp.h</a></li>
<li>Dev/ace_cpp/core/Graphics/Common/Resource/ace.Shader2D_Imp.cpp</li>
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